Telltale Games
Flare burn damage state I texture painted for The Walking Dead: Michonne

Flare burn damage state I texture painted for The Walking Dead: Michonne

Zombie head I textured for The Walking Dead: A New Frontier. Top: baked over diffuse from an existing head. Middle: cleaned up diffuse to make a generic base: Bottom: full textures.

Zombie head I textured for The Walking Dead: A New Frontier. Top: baked over diffuse from an existing head. Middle: cleaned up diffuse to make a generic base: Bottom: full textures.

Some quick renders of this zombie head.

Some quick renders of this zombie head.

Zombie head I textured for The Walking Dead: A New Frontier. Top: baked over diffuse from an existing head. Middle: cleaned up diffuse to make a generic base: Bottom: full textures.

Zombie head I textured for The Walking Dead: A New Frontier. Top: baked over diffuse from an existing head. Middle: cleaned up diffuse to make a generic base: Bottom: full textures.

Some quick renders of this zombie head.

Some quick renders of this zombie head.

Baseball bat to the head, second stage damage, on Badger for The Walking Dead: A New Frontier. For the damaged area, I did the sculpting, low-poly, integrated the new mesh into the existing head, bakes, and textures.

Baseball bat to the head, second stage damage, on Badger for The Walking Dead: A New Frontier. For the damaged area, I did the sculpting, low-poly, integrated the new mesh into the existing head, bakes, and textures.

Baseball bat to the head, third stage damage, on Badger for The Walking Dead: A New Frontier. For the main portion, I did the sculpting, low-poly, bakes, and textures. I pieced together the rest off the head using existing meshes.

Baseball bat to the head, third stage damage, on Badger for The Walking Dead: A New Frontier. For the main portion, I did the sculpting, low-poly, bakes, and textures. I pieced together the rest off the head using existing meshes.

An up-resed version of Carver from season 2 for The Walking Dead: A New Frontier. For the damaged area, I did the sculpting, low-poly, bakes, and textures.

An up-resed version of Carver from season 2 for The Walking Dead: A New Frontier. For the damaged area, I did the sculpting, low-poly, bakes, and textures.

Quick renders of Carver's head.

Quick renders of Carver's head.

Hand clamp I modeled and textured for Batman The Telltale Series: The Enemy Within.

Hand clamp I modeled and textured for Batman The Telltale Series: The Enemy Within.

A generic slit throat damage state I did for Batman The Telltale Series: The Enemy Within. For the damaged area, I did the sculpting, low-poly, bakes, and textures for this version. The low mesh for the damage can be cut out and integrated with any head.

A generic slit throat damage state I did for Batman The Telltale Series: The Enemy Within. For the damaged area, I did the sculpting, low-poly, bakes, and textures for this version. The low mesh for the damage can be cut out and integrated with any head.

I did the textures for Bullock's clothes and hair for Batman The Telltale Series: The Enemy Within. I was given the detail line maps plus the diffuse for the head and hands and only made slight changes to those.

I did the textures for Bullock's clothes and hair for Batman The Telltale Series: The Enemy Within. I was given the detail line maps plus the diffuse for the head and hands and only made slight changes to those.

The textures for Lauren that I submitted. I was given the detail line maps, and skin base texture. I made slight changes to those. I was also given images for the tattoos. The final version of Lauren in the episode had changes added to my submission.

The textures for Lauren that I submitted. I was given the detail line maps, and skin base texture. I made slight changes to those. I was also given images for the tattoos. The final version of Lauren in the episode had changes added to my submission.

Telltale Games

A sample of the work I did while at Telltale Games.

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